Søren Lindgreen

Spildesign#2

I følge Raph Koster er der mange spørgsmål man skal stille sig selv, når man designer spil. Hvis du kan svare nej til bare et af de følgende spørgsmål, skal du overveje at gentænke designet.

  • Do you have to prepare before taking on the challenge [går i gang med det pågældende spil]?
  • Can you prepare in different ways and still succeed?
  • Does the environment in which the challenge takes place affect the challenge?
  • Are there solid rules defined for the challenge you undertake?
  • Can the rule set support multiple types of challenges?
  • Can the player bring multiple abilities to bear on the challenge?
  • At high levels of difficulty, does the player have to bring multiple abilities to bear on the challenge?
  • Is there skill involved in using an ability? (If nor, is this a fundamental “move” in the game, like moving one checker piece?)
  • Are there multiple success states to overcoming the challenge? (In other words, success should not have a single guaranteed result.)
  • Do advanced players get no benefit from tackling easy challenge?
  • Does failling at the challenge at the very least make you have to try again?

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